The Bear's Den across the street also offers the possibility of a working chem station. The location is Navezgane is pretty nice too as it's right down the road from Trader Joel and not far from Trader Rekt. The 2nd floor storeroom has plenty of space for workstations and storage and if you don't need the table saw downstairs you can fill the whole back room in with blocks for truly insane stability. There's also a chance of a functional table saw inside, which is nice. The structural integrity is really excellent as the Zeds would have to take out nearly every wall and column to bring the place down. Adding iron bars makes the shooting gallery even more effective. The show room in front makes a perfect shooting gallery if you break out the skylights. Add a jump ramp to the veranda roof and within 5 minutes you have a base that will easily survive the first few hordes even if you don't actively defend it, thanks to the cobblestone walls. I posted it in the last POI thread, but nobody seemed to react to it much.Aldo's Cabinets makes a great base. So, it's going to be interesting to see if my 'fav' will in fact hold up. That said, I have not yet had to deal with demolishers. Overall, it's been my favorite POI to take over because you can do so much with it even in the beginning. In A18 it's no longer as easy to repair now that the concrete bags give cement instead of the concrete mix *If you want to take out the stairs or do heavy modifications early on, the concrete can be a real PITA to take outĮxpanding can be difficult if too close to other buildings Small foot print, making it easier to defend early gameĮasy to put up a small rooftop garden and expand it later I generally put an entrance on the second floor that can be reached by a ramp, clean out the bottom, block the stairs and put down spikes as there are plenty of natural vantage points to fire down on the zombies.Īlready build in access points for the zombies I usually pick the smaller one that has a staircase going up the center. There's two kinds of partially destroyed banks - a larger one and then a smaller one. Not saying they are good, but its fun to build around them and shoot from there, even more if it's just temporary like in my case. I had fun with pinacle ones, like lighthouse, water towers, broadcast towers and such. In my actual game I took one with half blocks as roof and it's terrible. It was similar to creating several towers in your fortress, but with the benefit of starting with one ready to use from the start.Ībout good POIs, Ive heard the firestation is awesome, but I only use POIS for the first 1 or 2 bloodmoons, so Im not an expert. It also gave me a better angle for shooting sometimes. So, in case if the zombies starting to cause heavy damage on my fortress, I just crossed to the POI and continue defending there. The added benefit was that I made a path from the top of my fortress to the old POI which was still fortified for the first 2 bloodmoons. Defended the first 2 hordes there and meanwhile build a base pretty close to the building. What I did in my last a17 game was I started in a POI with room besides it. I havent played until hard bloodmoons in a18 yet, but I guess a17 tips are still valid.
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